Predator: Hunting Grounds developed by IIIFonic gaming studio and published by Sony Interactive Entertainment, is a multiplayer video game that welcomes gamers alike with it’s driving, compelling, yet nostalgic gaming experience.
The delirious burst of the game’s fun associated with its tense fight makes up for its supernova moment rooted to its source of the cult 1987 movie.
However, these blockbuster moments are not too frequent and result in an underwhelming rather than overwhelming gameplay.
Platform: | PlayStation 4 Microsoft Windows |
Developer: | IllFonic |
Publisher: | Sony Interactive Entertainment |
Genre: | First-person shooter |
Modes: | Multiplayer |
Release Dates: | April 24, 2020 |
Predator: Hunting Grounds Gameplay
Predator: Hunting Grounds is solely a multiplayer game in which a player plays as the Predator.
In contrast, four other players team up, playing as special operations soldiers, the Fireteam with the principal focus being to avoid hunted down or captured by the Predator instead kill it.
Fireteam Voodoo objectives in the game include counteracting computer-controlled enemy operatives by destroying various shipments belonging to them and reacquiring important VIP targets and other special tasks.
The game’s map allows Fireteam players to implore different tactical approaches to achieve their aims, from working as a team unit to disjoining force where necessary.
While Fireteam players are plotting moves towards achieving their objective, the Predator, which would be controlled by another player, would seek to exterminate all of the special operations soldiers.
In the event, special operation soldiers eventually kill the Predator, they will have to guard the body against intruding hostiles as the OWLF would take over operation.
A new change in the Predator game sees players having the option of stepping into the control of a female character, Yautja.
Also, “Field Locker,” a loot crate system, is included in the game.
When unlocked, this system permits both Fireteam and Predator players to the use of customization effect on weapons and appearance.
However, the contents of the Field Locker are based on random and can sometimes contain several replica items; in this case, players will be required to convert the replica items for additional XP.
Field Locker is made available for purchase as a reward to players for increasing in rank.
An in-game currency known as “Veritanium” is needed to purchase Field Locker.
The Veritanium can be earned during gameplay or found in hidden locations within the game map.
Predator: Hunting Grounds Review
A general view of the first-person shooter genre of games is thrilling non-stop gaming action, however in that light, Predator: Hunting Grounds comes short of expectation.
IIIFonic does make the leap to create something iconic in the home of video games, but the outcome is yet another underbaked outdated effort.
However, in all its deprecated performance, Predator: Hunting Grounds still features nice touch and ideas.
Its only game multiplayer mode that pit a single player as the antagonist of the game’s plot against several defensive players is a decent idea.
Still, IIIFonic execution of these ideas is merely lacking.
Stepping into the Predator’s character in the gameplay is cool; it gives the feeling of being somewhat the god of the game.
Playing as the special operations soldier alongside a friend can be fun, too but not lasting.
It soon feels more of a routine, escaping and attempting funny weak attacks at the Predator while another bursting endless rounds of clip in vague directions.
In truth, playing as a soldier is not quite the fun a gamer would expect.
Players can take covers behind muds to dodge heat vision.
It is silly but straightforward; nonetheless, this feature makes up for the game’s originality as it is synonymous with its source material of the 1987 movie.
Heat vision can only affect enemies in the close or middle range, so players need to intuitively track their play.
The highlight of the game, unsurprisingly, is the Predator itself.
It is the central focus, notwithstanding the side a player is playing on.
So obviously, it’s more fun playing from the perspective of the Predator.
Some executions can be performed to gain in-game”trophies,” especially the special longer ones where the victim is forced to watch their spines ripped out.
The game’s sounds are realistic, wonderfully exaggerated with sound effects of the Predator louder than usual.
Still, it is okay as the game is an imitation of 80s action movies.
The mode of the game doesn’t hold a purpose in its plot.
It could as well be skipped off.
Players play as a marine and fight through waves of attacks of lame opposition scattered across the jungle military camp to get to a chopper while going through a discernible cycle of maps in the jungle repeatedly that serves nothing but time waste as the Predator seeks to murder them.
However, the final phase of the Predator: Hunting Grounds heightened the stakes as players would have to defend their location from hostile militia and the Predator itself, who at this stage is more frantically obsessed with preventing the players from escaping than ever.
For the game to get through to the final phase largely depends on the player’s skill ability controlling the Predator, which sadly reflects the dissatisfaction unbalanced gameplay of Predator: Hunting Grounds.
Often the game takes a sad twist and swings the scale of what should be an enjoyable but tense game into a ping pong encounter with the hunted becoming the hunter as Fireteam could easily take on the spot of the pursuer unloading clips of ammunition at the slightest sight of the Predator who out of fear of getting hurt would retreat into hiding.
The game can end in two scenarios, which convincingly do not align with the game’s original plot.
First, if the Predator monster is finished off thoroughly, Fireteam would call into headquarter OWLF for the body to be collected and, in the meantime, would fight off AI opponents who want to do further damage to an already damaged body.
Once this is achieved, the game ends; however, the initial mission objective required for the Fireteam players to complete is abandoned, a loophole in the game’s plot.
Second, if the Predator isn’t finished off properly, he will set off a self-destruct mini-nuke, and this is were the game features a rare surge of gaming excitement, which is supposedly expected to fill the game but sadly doesn’t.
Players would be faced with a tense decision-making process and barely seconds to decide.
Either run to escape the blast in whichever case the game ends with the player dead or alive or disarm the bomb by completing certain puzzles against the clock.
However, if a player successfully disarms the bomb, you return to fighting off waves of AI opponents and defending the Predator’s dead body.
For most of Predator: Hunting Grounds, a player is going through the same cycle of routine mission as one of four players and with the need of a skilled Predator player to provide the game’s tension tempo.
IIIFonic would have to improve on these to achieve their desired gaming hit or else fade out of the trend.
Predator: Hunting Grounds Verdict
While Predator: Hunting Grounds feels excellent in the Predator’s character role, the fact that its gaming fun is dependent on the skill of the Predator player is uncongenial.
Its mission objective is mundane, and its lack of depth gaming content makes it a discipline to play rather than fun.
Check out more games storyline, gameplay, trailers, release dates, and reviews.
Predator: Hunting Ground Review
Predator: Hunting Ground Review Summary
Graphics: The game’s graphic isn’t perfect with the graphic processor trying to keep up with an overly ambitious visual.
Control: Simply Standard.
Music/ Sound FX/ Voice acting: Nothing out of the norm. Great.
Play Value: Shallow gameplay lacking in contents.
Overall Rating – Good: IIIFonic developed a game that falls below the highly-anticipated action thriller that is often common with the first-person shooter genre of games.